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Showing posts from November, 2022

Magic the Gathering in D&D (optional rules)

Magic the Gathering in D&D Homebrew Rules These rules only apply to magic user classes.  If you opt to play using a Magic the Gathering deck all other rules concerning magic and your class will not apply, and traditional D&D spells will not be available for use.  First you must build a deck customized to your character. No player is limited by their class. The minimum of a player's deck must be 30 cards and there is no maximum. In game this will be referred to as your character's spellbook. Players may use a deck they have previously built for one new D&D character.  To cast a spell you must tap mana from your Mana Pool. Essentially this will be played as expending Mana Points. Mana Points are calculated by your WIS score + your level. Ex: at lvl 1 if your WIS score is 16 you will have 17 Mana Points to cast spells per day. At lvl 5 that will be 25 Manna Points to use per day. A greater advantage than current D&D standards. As your lvl increases you become more

Cled -- Barbarian -- Human -- Includes Magic Axe

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Name: Cled of the Orca Tribe Race/Ancestry/Heritage: Human Class & Level: Barbarian 1 Background: Outlander Alignment: Neutral Good Experience: 0 xp ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any) Strength 18 +4 ... Strength Ability Checks +6 ... Strength Saving Throws * +6 ... Athletics Skill * 270 lbs. ... Maximum Carrying Capacity 540 lbs. ... Max. Push or Drag (Speed -5 ft.) 540 lbs. ... Maximum Lift Dexterity 16 +3 ... Dexterity Ability Checks +3 ... Dexterity Saving Throws +3 ... Acrobatics Skill +3 ... Sleight of Hand Skill +3 ... Stealth Skill Constitution 17 +3 ... Constitution Ability Checks +5 ... Constitution Saving Throws * Intelligence 14 +2 ... Intelligence Ability Checks +2 ... Intelligence Saving Throws +2 ... Arcana Skill +2 ... History Skill +2 ... Investigation Skill +4 ... Nature Skill * +2 ... Religion Skill Wisdom 13 +1 ... Wisdom Ability Checks +1 ..

Selina Kildair -- Cavalier -- Includes Magic Sword

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Name: Selina Kildair  Race/Ancestry/Heritage: Human Class & Level: Fighter 1 Background: Noble Alignment: Neutral Good Experience: 0 xp ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any) Strength 13 +1 ... Strength Ability Checks +3 ... Strength Saving Throws * +1 ... Athletics Skill 195 lbs. ... Maximum Carrying Capacity 390 lbs. ... Max. Push or Drag (Speed -5 ft.) 390 lbs. ... Maximum Lift Dexterity 18 +4 ... Dexterity Ability Checks +4 ... Dexterity Saving Throws +4 ... Acrobatics Skill +4 ... Sleight of Hand Skill +4 ... Stealth Skill (Disadv.) Constitution 16 +3 ... Constitution Ability Checks +5 ... Constitution Saving Throws * Intelligence 14 +2 ... Intelligence Ability Checks +2 ... Intelligence Saving Throws +2 ... Arcana Skill +4 ... History Skill * +2 ... Investigation Skill +2 ... Nature Skill +2 ... Religion Skill Wisdom 15 +2

Subotai -- Samurai -- Includes Magic Items

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Name: Subotai Ken'rishi Race/Ancestry/Heritage: Human Class & Level: Fighter 1 Background: Knight Alignment: Neutral Good Experience: 0 xp ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any) Strength 17 +3 ... Strength Ability Checks +5 ... Strength Saving Throws * +3 ... Athletics Skill 255 lbs. ... Maximum Carrying Capacity 510 lbs. ... Max. Push or Drag (Speed -5 ft.) 510 lbs. ... Maximum Lift Dexterity 18 +4 ... Dexterity Ability Checks +4 ... Dexterity Saving Throws +6 ... Acrobatics Skill * +4 ... Sleight of Hand Skill +4 ... Stealth Skill (Disadv.) Constitution 16 +3 ... Constitution Ability Checks +5 ... Constitution Saving Throws * Intelligence 13 +1 ... Intelligence Ability Checks +1 ... Intelligence Saving Throws +1 ... Arcana Skill +3 ... History Skill * +1 ... Investigation Skill +1 ... Nature Skill +

Fanastyl -- Fighter -- Dragonborn (Blue)

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Name: Fanastyl the Awesome Race/Ancestry/Heritage: Dragonborn (Blue Dragon Ancestry) Class & Level: Fighter 1 Background: Soldier Alignment: Neutral Good Experience: 0 xp ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any) Strength 16 +3 ... Strength Ability Checks +5 ... Strength Saving Throws * +5 ... Athletics Skill * 240 lbs. ... Maximum Carrying Capacity 480 lbs. ... Max. Push or Drag (Speed -5 ft.) 480 lbs. ... Maximum Lift Dexterity 17 +3 ... Dexterity Ability Checks +3 ... Dexterity Saving Throws +3 ... Acrobatics Skill +3 ... Sleight of Hand Skill +3 ... Stealth Skill (Disadv.) Constitution 15 +2 ... Constitution Ability Checks +4 ... Constitution Saving Throws * Intelligence 18 +4 ... Intelligence Ability Checks +4 ... Intelligence Saving Throws +4 ... Arcana Skill +6 ... History Skill * +4 ... Investigation Skill +4 ... Nature Skill +4 ... Religion Skill Wisdom 14 +

Chaulssinau -- Fighter -- Dragonborn (Green Dragon)

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Name: Chaulssinau Race/Ancestry/Heritage: Dragonborn (Green Dragon Ancestry) Class & Level: Fighter 1 Background: Soldier Alignment: Neutral Good Experience: 0 xp ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any) Strength 18 +4 ... Strength Ability Checks +6 ... Strength Saving Throws * +6 ... Athletics Skill * 270 lbs. ... Maximum Carrying Capacity 540 lbs. ... Max. Push or Drag (Speed -5 ft.) 540 lbs. ... Maximum Lift Dexterity 16 +3 ... Dexterity Ability Checks +3 ... Dexterity Saving Throws +3 ... Acrobatics Skill +3 ... Sleight of Hand Skill +3 ... Stealth Skill (Disadv.) Constitution 17 +3 ... Constitution Ability Checks +5 ... Constitution Saving Throws * Intelligence 15 +2 ... Intelligence Ability Checks +2 ... Intelligence Saving Throws +2 ... Arcana Skill +4 ... History Skill * +2 ... Investigation Skill +2 ... Nature Skill +2 ... Religion Skill Wisdom 14 +2 ... Wisdom Ability Checks +2 ... Wisdom Sa

Gashurwyrm -- Fighter -- Dragonborn (Red Dragon)

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Name: Gashurwyrm Race/Ancestry/Heritage: Dragonborn (Red Dragon Ancestry) Class & Level: Fighter 1 Background: Soldier Alignment: Neutral Good Experience: 0 xp ABILITY SCORES & ABILITIES (* includes +2 proficiency bonus; ** includes expertise, if any) Strength 17 +3 ... Strength Ability Checks +5 ... Strength Saving Throws * +5 ... Athletics Skill * 255 lbs. ... Maximum Carrying Capacity 510 lbs. ... Max. Push or Drag (Speed -5 ft.) 510 lbs. ... Maximum Lift Dexterity 18 +4 ... Dexterity Ability Checks +4 ... Dexterity Saving Throws +4 ... Acrobatics Skill +4 ... Sleight of Hand Skill +4 ... Stealth Skill (Disadv.) Constitution 16 +3 ... Constitution Ability Checks +5 ... Constitution Saving Throws * Intelligence 13 +1 ... Intelligence Ability Checks +1 ... Intelligence Saving Throws +1 ... Arcana Skill +1 ... History Skill +1 ... Investigation Skill +1 ... Nature Skill +1 ... Religion Skill Wisdom 14 +2 ... Wisdom Ability Check