Cled -- Barbarian -- Human -- Includes Magic Axe

Name: Cled of the Orca Tribe
Race/Ancestry/Heritage: Human
Class & Level: Barbarian 1
Background: Outlander
Alignment: Neutral Good
Experience: 0 xp


ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)

Strength 18
+4 ... Strength Ability Checks
+6 ... Strength Saving Throws *
+6 ... Athletics Skill *
270 lbs. ... Maximum Carrying Capacity
540 lbs. ... Max. Push or Drag (Speed -5 ft.)
540 lbs. ... Maximum Lift

Dexterity 16
+3 ... Dexterity Ability Checks
+3 ... Dexterity Saving Throws
+3 ... Acrobatics Skill
+3 ... Sleight of Hand Skill
+3 ... Stealth Skill

Constitution 17
+3 ... Constitution Ability Checks
+5 ... Constitution Saving Throws *

Intelligence 14
+2 ... Intelligence Ability Checks
+2 ... Intelligence Saving Throws
+2 ... Arcana Skill
+2 ... History Skill
+2 ... Investigation Skill
+4 ... Nature Skill *
+2 ... Religion Skill

Wisdom 13
+1 ... Wisdom Ability Checks
+1 ... Wisdom Saving Throws
+1 ... Animal Handling Skill
+1 ... Insight Skill
+1 ... Medicine Skill
+1 ... Perception Skill
+3 ... Survival Skill *

Charisma 15
+2 ... Charisma Ability Checks
+2 ... Charisma Saving Throws
+2 ... Deception Skill
+4 ... Intimidation Skill *
+2 ... Performance Skill
+2 ... Persuasion Skill

COMBAT [PHB p. 189]

11 ... Passive Perception
+3 ... Initiative Modifier

Armor Class 18... Armor worn: none (Unarmored Defense)

30 ft. Speed ... Base distance per move

15 hit points ... 1d12 Hit Dice


Greataxe of Thorgrim the Mighty: Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 1d20+4 slashing damage. (Must be used two-handed.) AC Bonus (used as shield) +2

Rage: 2 per day

Rage Effects [PHB p. 48]

• Advantage on STR checks and saves

• +2 bonus on STR-based melee damage

• Resistence (half damage) from bludgeoning, piercing and slashing damage.

Rage. Lasts 1 minute (10 rounds), or until unconscious, haven't attacked or been hit.



FEATURES, TRAITS, SPECIAL ABILITIES

Outlander Background [PHB p. 136]

• Feature: Wanderer.

• Tech: Medieval / Steel Age.

• Traits: Friends with a young dragon. In love with a celestial.

• Ideal: Civilization is a disease.

• Bond: Provides food for people.

• Flaw: Ignorant of technology.


Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor, medium armor, shields
• Weapons: simple weapons, martial weapons
• Tools: musical instrument (flute)
• Saving Throws: Strength, Constitution
• Skills: Athletics, Intimidation, Nature, Survival
• Languages: Common, Dwarvish, Infernal


Human Traits [PHB p. 29]

• Creature Type: Humanoid

• Age: 34 years old

• Medium Size (6' 4", 190 lbs.)


Barbarian Class Features [PHB p. 46]

• Rage (2/day)

• Unarmored Defense (AC)



EQUIPMENT & TREASURE


Carried Gear [PHB, p. 143]: greataxe, two (2) handaxes, five (5) javelins, explorer's pack (backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days' rations, waterskin, 50 feet of hempen rope on the side), belt pouch, set of traveler's clothes, hunting trap, a staff, trophy from a slain animal. (This load is about 109 lbs.; add 1 lb. per 50 coins carried.)


Magic Items [DMG p. 135]
• cloak of the bat (a)
• dust of disappearance
• eversmoking bottle
• potion of storm giant strength (STR 29)
• well of many worlds
• potion of superior healing (8d4+8 hp)
• 2 potions of healing (2d4+2 hp)

(a) Item attuned to character.


Coins & Gems: 6 gold pieces (gp); 31 silver pieces (sp); 32 copper pieces (cp); 4 gems (worth 10 gp each)

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