Gashurwyrm -- Fighter -- Dragonborn (Red Dragon)

Name: Gashurwyrm
Race/Ancestry/Heritage: Dragonborn (Red Dragon Ancestry)
Class & Level: Fighter 1
Background: Soldier
Alignment: Neutral Good
Experience: 0 xp


ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)

Strength 17
+3 ... Strength Ability Checks
+5 ... Strength Saving Throws *
+5 ... Athletics Skill *
255 lbs. ... Maximum Carrying Capacity
510 lbs. ... Max. Push or Drag (Speed -5 ft.)
510 lbs. ... Maximum Lift

Dexterity 18
+4 ... Dexterity Ability Checks
+4 ... Dexterity Saving Throws
+4 ... Acrobatics Skill
+4 ... Sleight of Hand Skill
+4 ... Stealth Skill (Disadv.)


Constitution 16
+3 ... Constitution Ability Checks
+5 ... Constitution Saving Throws *

Intelligence 13
+1 ... Intelligence Ability Checks
+1 ... Intelligence Saving Throws
+1 ... Arcana Skill
+1 ... History Skill
+1 ... Investigation Skill
+1 ... Nature Skill
+1 ... Religion Skill

Wisdom 14
+2 ... Wisdom Ability Checks
+2 ... Wisdom Saving Throws
+4 ... Animal Handling Skill *
+2 ... Insight Skill
+2 ... Medicine Skill
+4 ... Perception Skill *
+2 ... Survival Skill

Charisma 15
+2 ... Charisma Ability Checks
+2 ... Charisma Saving Throws
+2 ... Deception Skill
+4 ... Intimidation Skill *
+2 ... Performance Skill
+2 ... Persuasion Skill

COMBAT [PHB p. 189]

14 ... Passive Perception
+4 ... Initiative Modifier

Armor Class 16 ... Armor worn: chain mail

30 ft. Speed ... Base distance per move

13 hit points ... 1d10 Hit Dice


Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+4 piercing damage.


Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+4 slashing damage.


Fighting Style: Two-Weapon Fighting. Add ability modifier to damage of second weapon's hits.


Draconic Breath Weapon: Once between short or long rests, breathe out 15 ft. cone of fire causing 2d6 fire damage (DC 13 Dex save for half damage) to all caught in area.


FEATURES, TRAITS, SPECIAL ABILITIES

Soldier Background [PHB p. 140]

• Feature: Military Rank.

• Traits: Was conscripted as youth. Terrible at romance.

• Ideal: Prove worth beyond rank.

• Bond: Owe life debt to comrade.

• Flaw: Lost faith in leader.


Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor, medium armor, heavy armor, shields
• Weapons: simple weapons, martial weapons
• Tools: gaming set (dice set), vehicles (land craft)
• Saving Throws: Strength, Constitution
• Skills: Animal Handling, Athletics, Intimidation, Perception
• Languages: Common, Draconic


Dragonborn Traits
(Red Dragon Ancestry) [PHB p. 32]

• Creature Type:

• Age: 24 years old

• Medium Size (6' 1", 224 lbs.)

• Drac. Breath Weapon (fire)

• Drac. Resistance (half damage vs. fire)


Fighter Class Features [PHB p. 70]

• Fighting Style (Two-Weapon Fighting)

• Second Wind (regain 1d10+1 h.p.)

Fighting Style: Two-Weapon Fighting. Add ability modifier to damage of second weapon's hits.

Draconic Breath Weapon: Once between short or long rests, breathe out 15 ft. cone of fire causing 2d6 fire damage (DC 13 Dex save for half damage) to all caught in area.


EQUIPMENT & TREASURE


Carried Gear [PHB, p. 143]: chain mail armor (AC 16), shortsword, hand crossbow and 20 bolts, longbow and 20 arrows, gaming set (dice set), belt pouch, set of common clothes, an insignia of rank, trophy taken from fallen enemy. (This load is about 120 lbs.; add 1 lb. per 50 coins carried.)


Coins & Gems: 9 gold pieces (gp); 27 silver pieces (sp); 67 copper pieces (cp); 3 gems (worth 10 gp each)

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