Selina Kildair -- Cavalier -- Includes Magic Sword

Name: Selina Kildair 
Race/Ancestry/Heritage: Human
Class & Level: Fighter 1
Background: Noble
Alignment: Neutral Good
Experience: 0 xp


ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)

Strength 13
+1 ... Strength Ability Checks
+3 ... Strength Saving Throws *
+1 ... Athletics Skill
195 lbs. ... Maximum Carrying Capacity
390 lbs. ... Max. Push or Drag (Speed -5 ft.)
390 lbs. ... Maximum Lift

Dexterity 18
+4 ... Dexterity Ability Checks
+4 ... Dexterity Saving Throws
+4 ... Acrobatics Skill
+4 ... Sleight of Hand Skill
+4 ... Stealth Skill (Disadv.)


Constitution 16
+3 ... Constitution Ability Checks
+5 ... Constitution Saving Throws *

Intelligence 14
+2 ... Intelligence Ability Checks
+2 ... Intelligence Saving Throws
+2 ... Arcana Skill
+4 ... History Skill *
+2 ... Investigation Skill
+2 ... Nature Skill
+2 ... Religion Skill

Wisdom 15
+2 ... Wisdom Ability Checks
+2 ... Wisdom Saving Throws
+4 ... Animal Handling Skill *
+4 ... Insight Skill *
+2 ... Medicine Skill
+2 ... Perception Skill
+2 ... Survival Skill

Charisma 17
+3 ... Charisma Ability Checks
+3 ... Charisma Saving Throws
+3 ... Deception Skill
+3 ... Intimidation Skill
+3 ... Performance Skill
+5 ... Persuasion Skill *

COMBAT [PHB p. 189]

12 ... Passive Perception
+4 ... Initiative Modifier

Armor Class 16 ... Armor worn: chain mail

30 ft. Speed ... Base distance per move

13 hit points ... 1d10 Hit Dice


Vicious Magic Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 2d6+4 piercing damage. Any attack roll of a natural 20 adds 7 points of damage in addition to Critical Hit rule. Ex: double damage +7. 

Gunpowder Pistol. Ranged Weapon Attack: +6 to hit. Hit: 1d10+4 piercing damage. (Normal range to 30 ft.; disadvantage long range 31 to 90 ft.) Reloading limits to only one attack per round regardless of extra attacks.


Fighting Style: Two-Weapon Fighting. Add ability modifier to damage of second weapon's hits.


FEATURES, TRAITS, SPECIAL ABILITIES

Noble Background [PHB p. 135]

• Feature: Position of Privilege

• Tech: Renaissance / Gunpowder Age.

• Traits: Family renown for past conquests. Hypocritical about ideals.

• Ideal: Pushing for democracy.

• Bond: Has spy in rival's family.

• Flaw: Sells access to royal court.


Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor, medium armor, heavy armor, shields
• Weapons: simple weapons, martial weapons , Renaissance weapons (pistol, musket)
• Tools: gaming set (Dragonchess)
• Saving Throws: Strength, Constitution
• Skills: Animal Handling, History, Insight, Persuasion
• Languages: Common, Goblin, Draconic


Human Traits [PHB p. 29]

• Creature Type: Humanoid

• Age: 30 years old

• Medium Size (5' 7", 165 lbs.)


Fighter Class Features [PHB p. 70, XGtE p. 30]

• Fighting Style (Two-Weapon Fighting)

• Second Wind (regain 1d10+1 h.p.)

Fighting Style: Two-Weapon Fighting. Add ability modifier to damage of second weapon's hits.


EQUIPMENT & TREASURE


Carried Gear [PHB, p. 143]: chain mail armor (AC 16), 1 rapier (magic), gunpowder pistol and 20 bullets, set of fine clothes, a signet ring, a scroll of pedigree, a purse. (This load is about 131 lbs.; add 1 lb. per 50 coins carried.)


Coins & Gems: 15 gold pieces (gp); 73 silver pieces (sp); 53 copper pieces (cp); 3 gems (worth 10 gp each)

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