Selina Kildair -- Cavalier -- Includes Magic Sword
Name: Selina Kildair
Race/Ancestry/Heritage: Human
Class & Level: Fighter 1
Background: Noble
Alignment: Neutral Good
Experience: 0 xp
ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)
Strength 13
+1 ... Strength Ability Checks
+3 ... Strength Saving Throws *
+1 ... Athletics Skill
195 lbs. ... Maximum Carrying Capacity
390 lbs. ... Max. Push or Drag (Speed -5 ft.)
390 lbs. ... Maximum Lift
Dexterity 18
+4 ... Dexterity Ability Checks
+4 ... Dexterity Saving Throws
+4 ... Acrobatics Skill
+4 ... Sleight of Hand Skill
+4 ... Stealth Skill (Disadv.)
Constitution 16
+3 ... Constitution Ability Checks
+5 ... Constitution Saving Throws *
Intelligence 14
+2 ... Intelligence Ability Checks
+2 ... Intelligence Saving Throws
+2 ... Arcana Skill
+4 ... History Skill *
+2 ... Investigation Skill
+2 ... Nature Skill
+2 ... Religion Skill
Wisdom 15
+2 ... Wisdom Ability Checks
+2 ... Wisdom Saving Throws
+4 ... Animal Handling Skill *
+4 ... Insight Skill *
+2 ... Medicine Skill
+2 ... Perception Skill
+2 ... Survival Skill
Charisma 17
+3 ... Charisma Ability Checks
+3 ... Charisma Saving Throws
+3 ... Deception Skill
+3 ... Intimidation Skill
+3 ... Performance Skill
+5 ... Persuasion Skill *
COMBAT [PHB p. 189]
12 ... Passive Perception
+4 ... Initiative Modifier
Armor Class 16 ... Armor worn: chain mail
30 ft. Speed ... Base distance per move
13 hit points ... 1d10 Hit Dice
Vicious Magic Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 2d6+4 piercing damage. Any attack roll of a natural 20 adds 7 points of damage in addition to Critical Hit rule. Ex: double damage +7.
Gunpowder Pistol. Ranged Weapon Attack: +6 to hit. Hit: 1d10+4 piercing damage. (Normal range to 30 ft.; disadvantage long range 31 to 90 ft.) Reloading limits to only one attack per round regardless of extra attacks.
Fighting Style: Two-Weapon Fighting. Add ability modifier to damage of second weapon's hits.
FEATURES, TRAITS, SPECIAL ABILITIES
Noble Background [PHB p. 135]
• Feature: Position of Privilege
• Tech: Renaissance / Gunpowder Age.
• Traits: Family renown for past conquests. Hypocritical about ideals.
• Ideal: Pushing for democracy.
• Bond: Has spy in rival's family.
• Flaw: Sells access to royal court.
Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor, medium armor, heavy armor, shields
• Weapons: simple weapons, martial weapons , Renaissance weapons (pistol, musket)
• Tools: gaming set (Dragonchess)
• Saving Throws: Strength, Constitution
• Skills: Animal Handling, History, Insight, Persuasion
• Languages: Common, Goblin, Draconic
Human Traits [PHB p. 29]
• Creature Type: Humanoid
• Age: 30 years old
• Medium Size (5' 7", 165 lbs.)
Fighter Class Features [PHB p. 70, XGtE p. 30]
• Fighting Style (Two-Weapon Fighting)
• Second Wind (regain 1d10+1 h.p.)
Fighting Style: Two-Weapon Fighting. Add ability modifier to damage of second weapon's hits.
EQUIPMENT & TREASURE
Carried Gear [PHB, p. 143]: chain mail armor (AC 16), 1 rapier (magic), gunpowder pistol and 20 bullets, set of fine clothes, a signet ring, a scroll of pedigree, a purse. (This load is about 131 lbs.; add 1 lb. per 50 coins carried.)
Coins & Gems: 15 gold pieces (gp); 73 silver pieces (sp); 53 copper pieces (cp); 3 gems (worth 10 gp each)
Comments
Post a Comment