Vad -- Barbarian -- Minotaur
Name: Vad
Race/Ancestry/Heritage: Minotaur
Class & Level: Barbarian 3 (Path of the Beast)
Background: Gladiator
Alignment: Neutral Good
Experience: 963 xp
ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)
Strength 18
+4 ... Strength Ability Checks
+6 ... Strength Saving Throws *
+6 ... Athletics Skill *
270 lbs. ... Maximum Carrying Capacity
540 lbs. ... Max. Push or Drag (Speed -5 ft.)
540 lbs. ... Maximum Lift
Dexterity 17
+3 ... Dexterity Ability Checks
+3 ... Dexterity Saving Throws
+5 ... Acrobatics Skill *
+3 ... Sleight of Hand Skill
+3 ... Stealth Skill
Constitution 16
+3 ... Constitution Ability Checks
+5 ... Constitution Saving Throws *
Intelligence 10
+0 ... Intelligence Ability Checks
+0 ... Intelligence Saving Throws
+0 ... Arcana Skill
+0 ... History Skill
+0 ... Investigation Skill
+2 ... Nature Skill *
+0 ... Religion Skill
Wisdom 6
-2 ... Wisdom Ability Checks
-2 ... Wisdom Saving Throws
-2 ... Animal Handling Skill
-2 ... Insight Skill
-2 ... Medicine Skill
-2 ... Perception Skill
-2 ... Survival Skill
Charisma 13
+1 ... Charisma Ability Checks
+1 ... Charisma Saving Throws
+1 ... Deception Skill
+1 ... Intimidation Skill
+3 ... Performance Skill *
+1 ... Persuasion Skill
COMBAT [PHB p. 189]
8 ... Passive Perception
+3 ... Initiative Modifier
Armor Class 16 ... Armor worn: none (Unarmored Defense)
30 ft. Speed ... Base distance per move
35 hit points ... 3d12 Hit Dice
+2 ST Bonus when raging
Advantage on attacks
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d12+4 slashing damage. (Must be used two-handed.)
Rage. Lasts 1 minute (10 rounds), or until unconscious, haven't attacked or been hit.
FEATURES, TRAITS, SPECIAL ABILITIES
Gladiator Background [PHB p. 130]
• Feature: By Popular Demand.
• Tech: Medieval / Steel Age.
• Traits: Wears a necklace of monstrous teeth. Foolhardy manner.
• Ideal: Wounds heal but shame is eternal.
• Bond: Idolizes a famous hero.
• Flaw: Quick to believe own hype.
Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor, medium armor, shields
• Weapons: simple weapons, martial weapons
• Tools: disguise kit, gaming set (dice set)
• Saving Throws: Strength, Constitution
• Skills: Acrobatics, Athletics, Nature, Performance
• Languages: Common, Minotaur
Minotaur Traits [MotM p. 27]
• Creature Type: Humanoid
• Age: 36 years old
• Medium Size (7' 1", 436 lbs.)
• Horns (proficient as melee weapon that deals 1d6+4 piercing damage; bonus action to push target)
• Goring Rush (on Dash action and move 20 ft., make melee attack with horns as a bonus action)
• Hammering Horns (on Attack with melee attack, attempt to shove a creature with your horns as a bonus action; cannot use this shove attempt to knock a creature prone)
• Labyrinthine Recall (always know north, adv. on Survival to navigate or track)
Barbarian Class Features [PHB p. 136, TCoE p. 24]
• Rage (3/day)
• Unarmored Defense (AC)
• Reckless Attack (adv attacks)
• Danger Sense (adv Dex vs. traps)
• Form of the Beast (bite, claws or tail natural weapons)
Rage Effects [PHB p. 48]
• Advantage on STR checks and saves
• +2 bonus on STR-based melee damage
• Resistence (half damage) from bludgeoning, piercing and slashing damage.
Rage. Lasts 1 minute (10 rounds), or until unconscious, haven't attacked or been hit.
EQUIPMENT & TREASURE
Carried Gear [PHB, p. 143]: greataxe, explorer's pack (backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days' rations, waterskin, 50 feet of hempen rope on the side), belt pouch, set of common clothes, an admirer's love letter. (This load is about 43.5 lbs.; add 1 lb. per 50 coins carried.)
Magic Items [DMG p. 135]
• potion of healing (2d4+2 hp)
Coins & Gems: 7 gold pieces (gp); 73 silver pieces (sp); 20 copper pieces (cp); 2 gems (worth 10 gp each)
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