Vad -- Barbarian -- Minotaur

 

 



Name: Vad


Race/Ancestry/Heritage: Minotaur


Class & Level: Barbarian 3 (Path of the Beast)


Background: Gladiator


Alignment: Neutral Good


Experience: 963 xp




ABILITY SCORES & ABILITIES


(* includes +2 proficiency bonus; ** includes expertise, if any)




Strength 18


+4 ... Strength Ability Checks


+6 ... Strength Saving Throws *


+6 ... Athletics Skill *


270 lbs. ... Maximum Carrying Capacity


540 lbs. ... Max. Push or Drag (Speed -5 ft.)


540 lbs. ... Maximum Lift




Dexterity 17


+3 ... Dexterity Ability Checks


+3 ... Dexterity Saving Throws


+5 ... Acrobatics Skill *


+3 ... Sleight of Hand Skill


+3 ... Stealth Skill




Constitution 16


+3 ... Constitution Ability Checks


+5 ... Constitution Saving Throws *




Intelligence 10


+0 ... Intelligence Ability Checks


+0 ... Intelligence Saving Throws


+0 ... Arcana Skill


+0 ... History Skill


+0 ... Investigation Skill


+2 ... Nature Skill *


+0 ... Religion Skill




Wisdom 6


-2 ... Wisdom Ability Checks


-2 ... Wisdom Saving Throws


-2 ... Animal Handling Skill


-2 ... Insight Skill


-2 ... Medicine Skill


-2 ... Perception Skill


-2 ... Survival Skill




Charisma 13


+1 ... Charisma Ability Checks


+1 ... Charisma Saving Throws


+1 ... Deception Skill


+1 ... Intimidation Skill


+3 ... Performance Skill *


+1 ... Persuasion Skill




COMBAT [PHB p. 189]


8 ... Passive Perception


+3 ... Initiative Modifier


Armor Class 16 ... Armor worn: none (Unarmored Defense)


30 ft. Speed ... Base distance per move


35 hit points ... 3d12 Hit Dice


+2 ST Bonus when raging 


Advantage on attacks


Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d12+4 slashing damage. (Must be used two-handed.)


Rage. Lasts 1 minute (10 rounds), or until unconscious, haven't attacked or been hit.




FEATURES, TRAITS, SPECIAL ABILITIES


Gladiator Background [PHB p. 130]


• Feature: By Popular Demand.


• Tech: Medieval / Steel Age.


• Traits: Wears a necklace of monstrous teeth. Foolhardy manner.


• Ideal: Wounds heal but shame is eternal.


• Bond: Idolizes a famous hero.


• Flaw: Quick to believe own hype.




Proficiencies & Languages


• Proficiency Bonus: +2


• Armor: light armor, medium armor, shields


• Weapons: simple weapons, martial weapons


• Tools: disguise kit, gaming set (dice set)


• Saving Throws: Strength, Constitution


• Skills: Acrobatics, Athletics, Nature, Performance


• Languages: Common, Minotaur




Minotaur Traits [MotM p. 27]


• Creature Type: Humanoid


• Age: 36 years old


• Medium Size (7' 1", 436 lbs.)


• Horns (proficient as melee weapon that deals 1d6+4 piercing damage; bonus action to push target)


• Goring Rush (on Dash action and move 20 ft., make melee attack with horns as a bonus action)


• Hammering Horns (on Attack with melee attack, attempt to shove a creature with your horns as a bonus action; cannot use this shove attempt to knock a creature prone)


• Labyrinthine Recall (always know north, adv. on Survival to navigate or track)




Barbarian Class Features [PHB p. 136, TCoE p. 24]


• Rage (3/day)


• Unarmored Defense (AC)


• Reckless Attack (adv attacks)


• Danger Sense (adv Dex vs. traps)


• Form of the Beast (bite, claws or tail natural weapons)




Rage Effects [PHB p. 48]


• Advantage on STR checks and saves


• +2 bonus on STR-based melee damage


• Resistence (half damage) from bludgeoning, piercing and slashing damage.


Rage. Lasts 1 minute (10 rounds), or until unconscious, haven't attacked or been hit.




EQUIPMENT & TREASURE


Carried Gear [PHB, p. 143]: greataxe, explorer's pack (backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days' rations, waterskin, 50 feet of hempen rope on the side), belt pouch, set of common clothes, an admirer's love letter. (This load is about 43.5 lbs.; add 1 lb. per 50 coins carried.)


Magic Items [DMG p. 135]


• potion of healing (2d4+2 hp)


Coins & Gems: 7 gold pieces (gp); 73 silver pieces (sp); 20 copper pieces (cp); 2 gems (worth 10 gp each)









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