Qizlark -- Fighter -- Aracochra

Name: Qizlark
Race/Ancestry/Heritage: Aarakocra
Class & Level: Fighter 1
Background: Folk Hero
Alignment: Neutral Good
Experience: 0 xp


ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)

Strength 16
+3 ... Strength Ability Checks
+5 ... Strength Saving Throws *
+3 ... Athletics Skill
240 lbs. ... Maximum Carrying Capacity
480 lbs. ... Max. Push or Drag (Speed -5 ft.)
480 lbs. ... Maximum Lift

Dexterity 18
+4 ... Dexterity Ability Checks
+4 ... Dexterity Saving Throws
+4 ... Acrobatics Skill
+4 ... Sleight of Hand Skill
+4 ... Stealth Skill (Disadv.)


Constitution 17
+3 ... Constitution Ability Checks
+5 ... Constitution Saving Throws *

Intelligence 14
+2 ... Intelligence Ability Checks
+2 ... Intelligence Saving Throws
+2 ... Arcana Skill
+2 ... History Skill
+2 ... Investigation Skill
+2 ... Nature Skill
+2 ... Religion Skill

Wisdom 15
+2 ... Wisdom Ability Checks
+2 ... Wisdom Saving Throws
+4 ... Animal Handling Skill *
+2 ... Insight Skill
+2 ... Medicine Skill
+4 ... Perception Skill *
+4 ... Survival Skill *

Charisma 13
+1 ... Charisma Ability Checks
+1 ... Charisma Saving Throws
+1 ... Deception Skill
+3 ... Intimidation Skill *
+1 ... Performance Skill
+1 ... Persuasion Skill

COMBAT [PHB p. 189]

14 ... Passive Perception
+4 ... Initiative Modifier

Armor Class 16 ... Armor worn: chain mail

30 ft. Speed ... Base distance per move

13 hit points ... 1d10 Hit Dice


Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+4 piercing damage.


Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+4 slashing damage.


Hand Crossbow Ranged Weapon Attack: +6 to hit. Hit: 1d6+4 piercing damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft. Reloading limits to only one attack per round regardless of extra attacks.)


Fighting Style: Two-Weapon Fighting. Add ability modifier to damage of second weapon's hits.


FEATURES, TRAITS, SPECIAL ABILITIES

Folk Hero Background [PHB p. 131]

• Feature: Rustic Hospitality

• Traits: Won a wager with a devil. Loves a good tavern brawl.

• Ideal: Stands against tyranny.

• Bond: Avenges abuses by nobles.

• Flaw: Extremely superstitious.


Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor, medium armor, heavy armor, shields
• Weapons: simple weapons, martial weapons
• Tools: carpenter's tools, vehicles (land craft)
• Saving Throws: Strength, Constitution
• Skills: Animal Handling, Intimidation, Perception, Survival
• Languages: Common, Orc, Draconic


Aarakocra Traits [MotM p. 6]
• Creature Type: Humanoid

• Age: 19 years old

• Medium Size (6' 0", 129 lbs.)

• Flight speed of 30 feet (if not in medium or heavy armor)

• Talons (1d6+3 slashing damage)


Fighter Class Features [PHB p. 70]

• Fighting Style (Two-Weapon Fighting)

• Second Wind (regain 1d10+1 h.p.)

Fighting Style: Two-Weapon Fighting. Add ability modifier to damage of second weapon's hits.


EQUIPMENT & TREASURE


Carried Gear [PHB, p. 143]: chain mail armor (AC 16), shortsword, hand crossbow and 20 bolts, longbow and 20 arrows, two (2) daggers, light crossbow and 20 bolts, carpenter's tools (hammer, nails, saws, etc.), belt pouch, set of common clothes, iron pot, shovel. (This load is about 148 lbs.; add 1 lb. per 50 coins carried.)


Coins & Gems: 14 gold pieces (gp); 15 silver pieces (sp); 47 copper pieces (cp); 2 gems (worth 10 gp each)

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