Gualluwyrm the Glorious -- Fighter -- Dragonborn (black)

Name: Gualluwyrm the Glorious
Race/Ancestry/Heritage: Dragonborn (Black Dragon Ancestry)
Class & Level: Fighter 1
Background: Soldier
Alignment: Neutral Good
Experience: 0 xp


ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)

Strength 18
+4 ... Strength Ability Checks
+6 ... Strength Saving Throws *
+6 ... Athletics Skill *
270 lbs. ... Maximum Carrying Capacity
540 lbs. ... Max. Push or Drag (Speed -5 ft.)
540 lbs. ... Maximum Lift

Dexterity 17
+3 ... Dexterity Ability Checks
+3 ... Dexterity Saving Throws
+3 ... Acrobatics Skill
+3 ... Sleight of Hand Skill
+3 ... Stealth Skill (Disadv.)


Constitution 16
+3 ... Constitution Ability Checks
+5 ... Constitution Saving Throws *

Intelligence 15
+2 ... Intelligence Ability Checks
+2 ... Intelligence Saving Throws
+2 ... Arcana Skill
+2 ... History Skill
+2 ... Investigation Skill
+2 ... Nature Skill
+2 ... Religion Skill

Wisdom 14
+2 ... Wisdom Ability Checks
+2 ... Wisdom Saving Throws
+4 ... Animal Handling Skill *
+2 ... Insight Skill
+2 ... Medicine Skill
+4 ... Perception Skill *
+2 ... Survival Skill

Charisma 13
+1 ... Charisma Ability Checks
+1 ... Charisma Saving Throws
+1 ... Deception Skill
+3 ... Intimidation Skill *
+1 ... Performance Skill
+1 ... Persuasion Skill

COMBAT [PHB p. 189]

14 ... Passive Perception
+3 ... Initiative Modifier

Armor Class 16 ... Armor worn: chain mail

30 ft. Speed ... Base distance per move

13 hit points ... 1d10 Hit Dice


Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 slashing damage. (If used two-handed in melee, does 1d10+4 damage.)


Javelin. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+4 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)


Fighting Style: Great Weapon Fighting. Reroll 1 or 2 on damage dice with two-handed melee weapons.


Draconic Breath Weapon: Once between short or long rests, breathe out 5 ft. by 30 ft. line of acid causing 2d6 acid damage (DC 13 Dex save for half damage) to all caught in area.


FEATURES, TRAITS, SPECIAL ABILITIES

Soldier Background [PHB p. 140]

• Feature: Military Rank.

• Traits: Have tattoo of old fighting unit. Pessimistic nature.

• Ideal: Obey and be obeyed.

• Bond: Made peace with old enemy.

• Flaw: Reputation as too cautious.


Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor, medium armor, heavy armor, shields
• Weapons: simple weapons, martial weapons
• Tools: gaming set (dice set), vehicles (land craft)
• Saving Throws: Strength, Constitution
• Skills: Animal Handling, Athletics, Intimidation, Perception
• Languages: Common, Draconic


Dragonborn Traits
(Black Dragon Ancestry) [PHB p. 32]

• Creature Type:

• Age: 19 years old

• Medium Size (6' 3", 238 lbs.)

• Drac. Breath Weapon (acid)

• Drac. Resistance (half damage vs. acid)


Fighter Class Features [PHB p. 70]

• Fighting Style (Great Weapon Fighting)

• Second Wind (regain 1d10+1 h.p.)

Fighting Style: Great Weapon Fighting. Reroll 1 or 2 on damage dice with two-handed melee weapons.

Draconic Breath Weapon: Once between short or long rests, breathe out 5 ft. by 30 ft. line of acid causing 2d6 acid damage (DC 13 Dex save for half damage) to all caught in area.


EQUIPMENT & TREASURE


Carried Gear [PHB, p. 143]: chain mail armor (AC 16), greatsword, javelin, gaming set (dice set), belt pouch, set of common clothes, an insignia of rank, trophy taken from fallen enemy. (This load is about 121 lbs.; add 1 lb. per 50 coins carried.)


Coins & Gems: 14 gold pieces (gp); 41 silver pieces (sp); 12 copper pieces (cp); 3 gems (worth 10 gp each)


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