Glorgan -- Fighter -- Dwarf


Name: Glorgan
Race/Ancestry/Heritage: Mountain Dwarf
Class & Level: Fighter 1
Background: Soldier
Alignment: Neutral Good
Experience: 0 xp


ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)

Strength 18
+4 ... Strength Ability Checks
+6 ... Strength Saving Throws *
+6 ... Athletics Skill *
270 lbs. ... Maximum Carrying Capacity
540 lbs. ... Max. Push or Drag (Speed -5 ft.)
540 lbs. ... Maximum Lift

Dexterity 16
+3 ... Dexterity Ability Checks
+3 ... Dexterity Saving Throws
+3 ... Acrobatics Skill
+3 ... Sleight of Hand Skill
+3 ... Stealth Skill (Disadv.)


Constitution 17
+3 ... Constitution Ability Checks
+5 ... Constitution Saving Throws *

Intelligence 14
+2 ... Intelligence Ability Checks
+2 ... Intelligence Saving Throws
+2 ... Arcana Skill
+2 ... History Skill
+2 ... Investigation Skill
+2 ... Nature Skill
+2 ... Religion Skill

Wisdom 15
+2 ... Wisdom Ability Checks
+2 ... Wisdom Saving Throws
+4 ... Animal Handling Skill *
+2 ... Insight Skill
+2 ... Medicine Skill
+2 ... Perception Skill
+4 ... Survival Skill *

Charisma 13
+1 ... Charisma Ability Checks
+1 ... Charisma Saving Throws
+1 ... Deception Skill
+3 ... Intimidation Skill *
+1 ... Performance Skill
+1 ... Persuasion Skill

COMBAT [PHB p. 189]

12 ... Passive Perception
+3 ... Initiative Modifier

Armor Class 18 ... Armor worn: chain mail, shield

25 ft. Speed ... Base distance per move

13 hit points ... 1d10 Hit Dice


Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (If used two-handed in melee, does 1d10+4 damage.)

Fighting Style: Protection. Use reaction with shield to cause disadvantage on attack against target in 5 feet.


FEATURES, TRAITS, SPECIAL ABILITIES

Soldier Background [PHB p. 140]

• Feature: Military Rank.

• Tech: Medieval / Steel Age.

• Traits: Has many medals of service. Victim of alien experiments.

• Ideal: Service is life's highest duty.

• Bond: Raised from the dead twice.

• Flaw: Overzealous in duties.


Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor, medium armor, heavy armor, shields
• Weapons: simple weapons, martial weapons, battleaxe, handaxe, throwing hammer, warhammer
• Tools: brewer's supplies, gaming set (dice set), vehicles (land craft)
• Saving Throws: Strength, Constitution
• Skills: Animal Handling, Athletics, Intimidation, Survival
• Languages: Common, Dwarvish


Mountain Dwarf Traits [PHB p. 20]

• Creature Type: Humanoid

• Age: 107 years old

• Medium Size (4' 5", 155 lbs.)

• Speed not reduced by heavy armor

• Darkvision (60 feet)

• Dwarven Resilience (versus poison)

• Dwarven Armor Training (light, med.)

• Dwarven Combat Training (var. weapons)

• Tool Proficiency (brewer's supplies)

• Stonecunning (stonework lore)


Fighter Class Features [PHB p. 70]

• Fighting Style (Protection)

• Second Wind (regain 1d10+1 h.p.)

• Maneuver Save DC 14

Fighting Style: Protection. Use reaction with shield to cause disadvantage on attack against target in 5 feet.


EQUIPMENT & TREASURE

Carried Gear [PHB, p. 143]: chain mail armor (AC 16), shield AC +2, warhammer, gaming set (playing card set), belt pouch, set of common clothes, an insignia of rank, trophy taken from fallen enemy. (This load is about 129 lbs.; add 1 lb. per 50 coins carried.)


Coins & Gems: 12 gold pieces (gp); 76 silver pieces (sp); 74 copper pieces (cp); 5 gems (worth 10 gp each)


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