Glorgan -- Fighter -- Dwarf
Name: Glorgan
Race/Ancestry/Heritage: Mountain Dwarf
Class & Level: Fighter 1
Background: Soldier
Alignment: Neutral Good
Experience: 0 xp
ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)
Strength 18
+4 ... Strength Ability Checks
+6 ... Strength Saving Throws *
+6 ... Athletics Skill *
270 lbs. ... Maximum Carrying Capacity
540 lbs. ... Max. Push or Drag (Speed -5 ft.)
540 lbs. ... Maximum Lift
Dexterity 16
+3 ... Dexterity Ability Checks
+3 ... Dexterity Saving Throws
+3 ... Acrobatics Skill
+3 ... Sleight of Hand Skill
+3 ... Stealth Skill (Disadv.)
Constitution 17
+3 ... Constitution Ability Checks
+5 ... Constitution Saving Throws *
Intelligence 14
+2 ... Intelligence Ability Checks
+2 ... Intelligence Saving Throws
+2 ... Arcana Skill
+2 ... History Skill
+2 ... Investigation Skill
+2 ... Nature Skill
+2 ... Religion Skill
Wisdom 15
+2 ... Wisdom Ability Checks
+2 ... Wisdom Saving Throws
+4 ... Animal Handling Skill *
+2 ... Insight Skill
+2 ... Medicine Skill
+2 ... Perception Skill
+4 ... Survival Skill *
Charisma 13
+1 ... Charisma Ability Checks
+1 ... Charisma Saving Throws
+1 ... Deception Skill
+3 ... Intimidation Skill *
+1 ... Performance Skill
+1 ... Persuasion Skill
COMBAT [PHB p. 189]
12 ... Passive Perception
+3 ... Initiative Modifier
Armor Class 18 ... Armor worn: chain mail, shield
25 ft. Speed ... Base distance per move
13 hit points ... 1d10 Hit Dice
Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (If used two-handed in melee, does 1d10+4 damage.)
Fighting Style: Protection. Use reaction with shield to cause disadvantage on attack against target in 5 feet.
FEATURES, TRAITS, SPECIAL ABILITIES
Soldier Background [PHB p. 140]
• Feature: Military Rank.
• Tech: Medieval / Steel Age.
• Traits: Has many medals of service. Victim of alien experiments.
• Ideal: Service is life's highest duty.
• Bond: Raised from the dead twice.
• Flaw: Overzealous in duties.
Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor, medium armor, heavy armor, shields
• Weapons: simple weapons, martial weapons, battleaxe, handaxe, throwing hammer, warhammer
• Tools: brewer's supplies, gaming set (dice set), vehicles (land craft)
• Saving Throws: Strength, Constitution
• Skills: Animal Handling, Athletics, Intimidation, Survival
• Languages: Common, Dwarvish
Mountain Dwarf Traits [PHB p. 20]
• Creature Type: Humanoid
• Age: 107 years old
• Medium Size (4' 5", 155 lbs.)
• Speed not reduced by heavy armor
• Darkvision (60 feet)
• Dwarven Resilience (versus poison)
• Dwarven Armor Training (light, med.)
• Dwarven Combat Training (var. weapons)
• Tool Proficiency (brewer's supplies)
• Stonecunning (stonework lore)
Fighter Class Features [PHB p. 70]
• Fighting Style (Protection)
• Second Wind (regain 1d10+1 h.p.)
• Maneuver Save DC 14
Fighting Style: Protection. Use reaction with shield to cause disadvantage on attack against target in 5 feet.
EQUIPMENT & TREASURE
Carried Gear [PHB, p. 143]: chain mail armor (AC 16), shield AC +2, warhammer, gaming set (playing card set), belt pouch, set of common clothes, an insignia of rank, trophy taken from fallen enemy. (This load is about 129 lbs.; add 1 lb. per 50 coins carried.)
Coins & Gems: 12 gold pieces (gp); 76 silver pieces (sp); 74 copper pieces (cp); 5 gems (worth 10 gp each)
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