Gath -- Barbarian -- Goliath


Name: Gath
Race/Ancestry/Heritage: Goliath
Class & Level: Barbarian 1
Background: Outlander
Alignment: Neutral Good
Experience: 0 xp


ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)

Strength 25
+7 ... Strength Ability Checks
+9 ... Strength Saving Throws *
+9 ... Athletics Skill *
750 lbs. ... Maximum Carrying Capacity
1500 lbs. ... Max. Push or Drag (Speed -5 ft.)
1500 lbs. ... Maximum Lift

Dexterity 24
+7 ... Dexterity Ability Checks
+7 ... Dexterity Saving Throws
+7 ... Acrobatics Skill
+7 ... Sleight of Hand Skill
+7 ... Stealth Skill


Constitution 23
+6 ... Constitution Ability Checks
+8 ... Constitution Saving Throws *

Intelligence 6
-2 ... Intelligence Ability Checks
-2 ... Intelligence Saving Throws
-2 ... Arcana Skill
-2 ... History Skill
-2 ... Investigation Skill
+0 ... Nature Skill *
-2 ... Religion Skill

Wisdom 5
-3 ... Wisdom Ability Checks
-3 ... Wisdom Saving Throws
-3 ... Animal Handling Skill
-3 ... Insight Skill
-3 ... Medicine Skill
-3 ... Perception Skill
-1 ... Survival Skill *

Charisma 10
+0 ... Charisma Ability Checks
+0 ... Charisma Saving Throws
+0 ... Deception Skill
+2 ... Intimidation Skill *
+0 ... Performance Skill
+0 ... Persuasion Skill

COMBAT [PHB p. 189]

7 ... Passive Perception
+7 ... Initiative Modifier

Armor Class 23 ... Armor worn: none (Unarmored Defense)

30 ft. Speed ... Base distance per move

18 hit points ... 1d12 Hit Dice


Greataxe. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d12+7 slashing damage. (Must be used two-handed.)


Handaxe. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+7 slashing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)


Javelin. Melee Weapon Attack: +9 to hit, reach 5 ft. Hit: 1d6+7 piercing damage. (If thrown, normal range to 30 ft.; disadvantage long range 31 to 120 ft.)


Rage. Lasts 1 minute (10 rounds), or until unconscious, haven't attacked or been hit.


FEATURES, TRAITS, SPECIAL ABILITIES

Outlander Background [PHB p. 136]

• Feature: Wanderer.

• Traits: Was raised by wood elves. Accommodating to others.

• Ideal: Search for yourself, let no one make your path for you.

• Bond: Gathers wild goods for trade.

• Flaw: Never trusts city folk.


Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor, medium armor, shields
• Weapons: simple weapons, martial weapons
• Tools: musical instrument (flute)
• Saving Throws: Strength, Constitution
• Skills: Athletics, Intimidation, Nature, Survival
• Languages: Common, Giant, Halfling


Goliath Traits [MotM p. 21]

• Creature Type: Humanoid

• Age: 18 years old

• Medium Size (6' 10", 248 lbs.)

• Little Giant (carry, push, drag, lift as if large size)

• Mountain Born (half cold damage; used to high altitudes and cold climates)

• Stone's Endurance (reaction to reduce damage 1d12+6, use 2 times betw. long rests)


Barbarian Class Features [PHB p. 46]

• Rage (2/day)

• Unarmored Defense (AC)

Rage Effects [PHB p. 48]

• Advantage on STR checks and saves

• +2 bonus on STR-based melee damage

• Resistence (half damage) from bludgeoning, piercing and slashing damage.

Rage. Lasts 1 minute (10 rounds), or until unconscious, haven't attacked or been hit.


EQUIPMENT & TREASURE


Carried Gear [PHB, p. 143]: greataxe, two (2) handaxes, five (5) javelins, explorer's pack (backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days' rations, waterskin, 50 feet of hempen rope on the side), belt pouch, set of traveler's clothes, hunting trap, a staff, trophy from a slain animal. (This load is about 109 lbs.; add 1 lb. per 50 coins carried.)


Coins & Gems: 2 gold pieces (gp); 68 silver pieces (sp); 28 copper pieces (cp); 2 gems (worth 10 gp each)


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