Arien of Mithrendain -- Fighter (Archer) -- Eladrin


Name: Arien of Mithrendain
Race/Ancestry/Heritage: Eladrin
Class & Level: Fighter 1
Background: Soldier
Alignment: Neutral Good
Experience: 0 xp


ABILITY SCORES & ABILITIES
(* includes +2 proficiency bonus; ** includes expertise, if any)

Strength 15
+2 ... Strength Ability Checks
+4 ... Strength Saving Throws *
+4 ... Athletics Skill *
225 lbs. ... Maximum Carrying Capacity
450 lbs. ... Max. Push or Drag (Speed -5 ft.)
450 lbs. ... Maximum Lift

Dexterity 18
+4 ... Dexterity Ability Checks
+4 ... Dexterity Saving Throws
+4 ... Acrobatics Skill
+4 ... Sleight of Hand Skill
+4 ... Stealth Skill (Disadv.)


Constitution 17
+3 ... Constitution Ability Checks
+5 ... Constitution Saving Throws *

Intelligence 13
+1 ... Intelligence Ability Checks
+1 ... Intelligence Saving Throws
+1 ... Arcana Skill
+1 ... History Skill
+1 ... Investigation Skill
+1 ... Nature Skill
+1 ... Religion Skill

Wisdom 14
+2 ... Wisdom Ability Checks
+2 ... Wisdom Saving Throws
+4 ... Animal Handling Skill *
+2 ... Insight Skill
+2 ... Medicine Skill
+4 ... Perception Skill *
+4 ... Survival Skill *

Charisma 16
+3 ... Charisma Ability Checks
+3 ... Charisma Saving Throws
+3 ... Deception Skill
+5 ... Intimidation Skill *
+3 ... Performance Skill
+3 ... Persuasion Skill

COMBAT [PHB p. 189]

14 ... Passive Perception
+4 ... Initiative Modifier

Armor Class 16.. Armor worn: chain mail

30 ft. Speed ... Base distance per move

13 hit points ... 1d10 Hit Dice


Longbow. Ranged Weapon Attack: +8 to hit. Hit: 1d8+4 piercing damage. (Normal range to 150 ft.; disadvantage long range 151 to 600 ft. Must be used two-handed.)


Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+4 piercing damage.


Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d6+4 slashing damage.


Fighting Style: Archery. Add +2 to hit for any ranged weapon attack.


FEATURES, TRAITS, SPECIAL ABILITIES

Soldier Background [PHB p. 140]

• Feature: Military Rank.

• Traits: Fought in a civil war. Lithe movements.

• Ideal: Duty to protect the people.

• Bond: Reputation as merciful.

• Flaw: Drinks heavily on leave.


Proficiencies & Languages
• Proficiency Bonus: +2
• Armor: light armor, medium armor, heavy armor, shields
• Weapons: simple weapons, martial weapons
• Tools: gaming set (dice set), vehicles (land craft)
• Saving Throws: Strength, Constitution
• Skills: Animal Handling, Athletics, Intimidation, Perception, Survival
• Languages: Common, Elvish, Infernal


Eladrin Traits [MotM p. 13]

• Creature Type: Humanoid (Elf)

• Age: 152 years old

• Medium Size (4' 10", 97 lbs.)

• Darkvision (60 feet)

• Fey Ancestry (adv. saves vs. charm)

• Fey Step (teleport 30 ft. 2 times betw. long rests)

• Keen Senses (Perception)

• Trance (4 hrs. as 8 hrs. sleep)

• Change Season (req. long rest, change two proficiencies)


Fighter Class Features [PHB p. 70, XGtE p. 28]

• Fighting Style (Archery)

• Second Wind (regain 1d10+1 h.p.)

Fighting Style: Archery. Add +2 to hit for any ranged weapon attack.


EQUIPMENT & TREASURE


Carried Gear [PHB, p. 143]: chain mail armor (AC 16), shortsword, longbow and 20 arrows, gaming set (dice set), belt pouch, set of common clothes, an insignia of rank, trophy taken from fallen enemy. (This load is about 110 lbs.; add 1 lb. per 50 coins carried.)


Coins & Gems: 13 gold pieces (gp); 13 silver pieces (sp); 27 copper pieces (cp); 4 gems (worth 10 gp each)

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